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5 Fun Classroom Games for Middle and High School Students (Yes, Even Teenagers)

3 hours ago
7 min read

There are times when you want your students to have fun, interact with each other, and enjoy being in your classroom without turning it into a whole production. Maybe everyone just finished a test. Maybe it's the day before a long break. Or maybe you have a little extra time and would rather do something that gets students interacting than hand them another worksheet.


And finding games for middle school and high school students can be surprisingly tricky. The wrong kind of childish? They're out. The right kind of ridiculous? Teenagers are all in. Too complicated? You've spent half the period explaining the rules. Too much preparation? No, thank you.


As a high school science teacher, I appreciate games that are easy to pull out, don't require elaborate materials, and give students an opportunity to interact without making the whole experience feel like a forced icebreaker. But there's another reason I love having games available in my classroom.


Classroom Community Building Is Part of the Learning Process

I think sometimes we treat classroom community building as something extra. Something we do at the beginning of the year and then move on from once the real learning starts. But building a classroom community is a serious part of the learning process.


Think about what we're asking students to do every day. We want them to share ideas, ask questions, explain their thinking, disagree respectfully, and sometimes admit they don't understand something. That's a lot easier to ask of students when they feel comfortable with the people around them.


A classroom game isn't going to magically create that environment, but giving students opportunities to laugh, interact, and get to know one another is one way to help build it. And sometimes the best community-building activity isn't an elaborate team-building lesson. It's a group of teenagers laughing hysterically because someone just made the world's worst cow noise.


My Biggest Tips for Playing Classroom Games

1. Have four sets of each game if you can.

This is probably my biggest recommendation. For a typical class, I like the idea of having four copies or sets of the same game so you can split everyone into smaller groups. You can absolutely get away with three, but four really helps ensure that everyone has a chance to participate.

The more students you pack into one game, the more likely it is that some students will spend most of their time watching instead of actually playing. Four sets cost more upfront, of course, so three is a reasonable place to start if you're building your collection.


2. Let students choose one or two people they want to play with. Then make the groups yourself.

I think this is a great middle ground between randomly assigning groups and letting students choose their entire group. Ask students to identify one or two classmates they'd enjoy playing with. Then use those preferences to make the final groups yourself.

That way, students have some comfort and familiarity, but you can also mix students together, balance group sizes, and make sure no one is left out. You don't have to honor every request, but it gives you a starting point.


3. Remember that the goal is interaction, not perfect gameplay.

You don't need to turn these into elaborate competitions with brackets, prizes, and scoreboards. Sometimes the goal really is just to have students laughing and interacting with people they might not normally talk to. And that has a place in a secondary classroom.

Here are five classroom games I recommend keeping on your radar. Some are ridiculously simple. Some are ridiculously loud. And one can even become a quick academic review activity.

Affiliate disclosure: This post may contain paid affiliate links. As an Amazon Associate I earn from qualifying purchases. If you purchase through these links, I may earn a commission at no additional cost to you.


1. Taco Cat Goat Cheese Pizza: The 20-Minute Game That Gets Everyone Paying Attention

Best for: Fun Friday, classroom community building, end-of-quarter celebrations, and those occasional periods when you have about 20 minutes to fill.

First, let's acknowledge the name. Taco. Cat. Goat. Cheese. Pizza. It sounds ridiculous. That's part of the charm.


Taco Cat Goat Cheese Pizza is a fast-paced card game where players take turns placing cards into a pile while repeating the same five words in sequence. When the card matches the word being spoken, everyone races to slap the pile. There are also special cards requiring silly actions, which add another layer of chaos.


The rules are fairly simple, but the game requires students to pay attention, react quickly, and keep track of what everyone else is doing.


Why I recommend it for secondary classrooms:

  • It's fast-paced without needing a complicated setup.

  • A game can fit into roughly 20 minutes.

  • It creates a natural opportunity for students to interact.

  • It feels more like an actual game than a traditional classroom icebreaker.


My classroom tip: This is definitely one where having four decks makes a difference. Keep groups small so everyone gets plenty of chances to play. Establish expectations about hands, personal space, and appropriate volume before starting. This is absolutely not the game I'd choose if the room needs to remain quiet.


2. UNO: Sometimes the Classics Really Are the Best

Best for: Small-group interactions, advisory, Fun Friday, and more relaxed classroom activities.

I don't think UNO needs much of an introduction. Students match cards by color or number, navigate the occasional Reverse or Skip, and inevitably get very invested in making someone draw four cards.


The beauty of UNO is that many students already know how to play. That means less time explaining and more time actually playing. It's also a nice alternative to high-energy games because students can sit around a table, talk, strategize, and enjoy themselves without needing to perform in front of the entire class.


Why I recommend it:

  • The rules are familiar to many teenagers.

  • It's easy to organize several games at once.

  • Students can interact in small groups.

  • You can play a quick round or keep going when time allows.


My classroom tip: Decide on the house rules before starting. UNO has a remarkable ability to turn into a courtroom argument about whether you're allowed to stack Draw Twos.

Find UNO on Amazon (paid link)


3. Catch Phrase: A Classroom Game That Gets Teenagers Talking

Best for: Advisory periods, team-building activities, end-of-year celebrations, and groups that enjoy competition. Catch Phrase is a timed word-guessing game. A player sees a word or phrase and has to get their teammates to guess it without saying the actual answer. Then they pass the electronic game to another player before the buzzer goes off.


It's simple, a little stressful in the fun way, and full of opportunities for ridiculous explanations. What I particularly like about the format is that students have to communicate ideas in different ways. They can't just repeat the word. They have to think about how to explain it. And that's something we ask students to do in every subject.


Why I recommend it:

  • It encourages verbal communication.

  • Students have to think quickly and explain ideas.

  • It's naturally collaborative.

  • The time pressure adds excitement without requiring elaborate rules.


My classroom tip: Play in smaller teams when possible. Also, make sure students who don't love speaking under pressure have another way to participate. They can help guess answers without always being the clue giver.


4. Snorta! Card Game: Prepare for Some Serious Laughing

Best for: Classroom community building, Fun Friday, end-of-year celebrations, and any time your students could use a good laugh. Okay, this one is ridiculous. In the absolute best way.

Snorta! is a card game where players are assigned animal sounds. As cards are flipped over and matches appear, players race to make each other's animal sounds.


Sounds simple enough. Until someone starts mooing at the wrong person, another person is barking, and everyone is laughing too hard to remember what they're supposed to be doing. That's the appeal of Snorta! It's silly, it's loud, and the animal noises quickly become completely absurd. And sometimes, especially with teenagers, a game that gets everyone laughing together is exactly what you want.


Why I recommend it:

  • It's genuinely funny.

  • It gets students laughing and interacting.

  • The rules are simple enough to learn quickly.

  • It gives students permission to be a little ridiculous without the pressure of a traditional icebreaker.


My classroom tip: This is one of those games where you have to embrace the noise. It's also important to let students decide whether they're comfortable participating. Not every teenager wants to make animal noises in front of classmates, and that's fine!


A Note About Finding Snorta!

Unfortunately, the Snorta! card game appears to be out of print at the moment, and finding new copies can be tricky. I'm specifically talking about the card game edition from Ultra PRO/Playroom Entertainment, not the older version with plastic animals and little barns. But here's my advice: If you can track down a few copies, they're well worth it. Check secondhand game stores, resale websites, or wherever you happen to find discontinued games. It might take a little hunting, but I wouldn't leave this one off the list just because it's harder to find. Some games are worth tracking down!


5. 5 Second Rule: A Party Game That Can Double as Classroom Review

Best for: Quick classroom games, review activities, advisory, and the end of a lesson.

This one has an added bonus for teachers.

The regular version of 5 Second Rule is simple: a player has five seconds to name three things that fit a particular category. Easy, right? Well, naming three things suddenly becomes a lot harder when a timer is running and everyone is waiting for your answer.

The standard game includes ready-made questions, so you can use it as a fun classroom activity with very little setup. But here's where I think it gets especially useful.


Turn 5 Second Rule Into a Quick Review Game

Instead of using the original question cards, create a few prompts related to whatever you're teaching.

For example, in Earth Science:

  • Name three types of plate boundaries.

  • Name three pieces of evidence supporting plate tectonics.

  • Name three factors that influence water infiltration.

  • Name three examples of chemical weathering.

  • Name three characteristics we use to describe stars.

Students have five seconds to come up with three answers. You could play with teams, partners, or simply use the questions as a quick whole-class warm-up.



Which Classroom Game Should You Choose?

If you're deciding which game to pull out, here's how I'd narrow it down:

If You Need...

I'd Choose...

A fast, energetic 20-minute activity

Taco Cat Goat Cheese Pizza

A familiar game for small groups

UNO

A game that gets students talking

Catch Phrase

A game that gets everyone laughing

Snorta! Card Game

A game that can become academic review

5 Second Rule


More Low-Prep Classroom Activities

If you're looking for other ways to make the days around school breaks enjoyable, I've also put together 3 Fun Things to Do Before Winter Break (And One for When You Come Back!).

And if you're a science teacher who wants to turn more everyday activities into opportunities for student thinking, you can grab my free Inquiry Starter Kit, which includes a student modeling organizer and 30 teacher prompts.

 
 
 

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